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June Test Drive Meme

Please note that none of the locations and changes described below will be included in the game when it opens. To help create an accurate impression of the game, we have included several imprints suggested by prospective players from the TDM Imprints Submissions. These prompts and locations are only for the TDM. A new arrangement of imprints will be picked when the game opens, which will likely look completely different from the TDM. Please keep this in mind when applying to the game in the future.
As this is our second TDM, you can find more detailed descriptions of the TDM-only locations on TDM #1. Feel free to use prompts from the previous TDM as well if you missed out on it!
Threads from the TDM may be used as samples on your application. TDM samples must be 2 threads with different characters, each with at least 5 comments from your character. Responding to other players on the TDM will also be part of an AC bonus, so we encourage anyone who plans to app to tag out to other players as well.
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Pre-Launch Feedback
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New Location: The Fendt Hope Library
Across from the USJ dome stands an enormous six-floor castle. The entrance boasts a large open room decorated with hanging bird cages, colorful teddy bears of varying sizes, and books. Many, many books, filling shelves that line every wall of the room. Traveling further within, there are hundreds of rooms and hallways arranged almost like a hotel, except every room is its own miniature library. Each room has the same layout, including a desk with a lamp, a round table with chairs in the center, a ladder, and rows of shelves on every wall. Teddy bears have been placed around each room, some of them sitting in chairs or on top of shelves and stacks of books. Many of the rooms feature large square windows with gold curtains drawn.
On the first floor near the entrance is a small tavern-like area with a bar, also surrounded by bookshelves on all sides. There are several wooden tables with chairs for guests to sit, though teddy bears have been placed in some of the seats. A large person-sized bear is seated behind the bar. The only shelf that isn't full of books is instead filled with old wine bottles.
There is a staircase that goes down to the basement, where more hallways and library rooms can be found. The basement rooms are much dingier with gray stone walls and no windows, though otherwise look the same as the other library rooms. Notably, the doors in the basement rooms can only be locked from the outside.
Scenario A: Think Positive!
The world has been filled with many things - animals, plants, people, objects... and among those objects, something has stood out. Objects that demand a greater purpose, to be filled with energy that they cannot themselves create. They have not gone unnoticed, and so, too, does the world notice. Machines are more complex than blocks of metal and plastic. Lights are more than wire and glass. What is it that breathes the life into them that people have come to expect?
Finally, the answer has become clear. Anger, disappointment, frustration: these are all feelings that have been poured into these lifeless objects. Energy, such as electricity, must surely come from those emotions.
That isn't to say making electricity is a simple task, or one that can be so easily controlled. A strong emotion can be quite shocking, but that strength must be maintained to power something for more than a few seconds. But you don't want to be electrocuting everyone you come into contact with, either, so with a bit of coordination, a group of people will have much better luck than one person by themselves.
A crowd in the Heavenly Blanc is enough to make the lights flicker, and you might even be able to get the jukebox going. The music sounds a bit strange, with titles and lyrics that almost seem jumbled together from several different songs, but a tune is still a tune. The lighthouse arcade is especially lively, machines buzzing and blaring with noise the moment anyone steps in, though you'll need a friend or two to play along if you want it to get the game to start. The games, too, seem like a bit of a jumbled mess - or maybe Initial DANCE Taikoaster Versus is just ahead of its time.
Most electronics will now function, provided they have the energy source to do so. More advanced functions may not work correctly, such as long-distance connections. The more complex the device, the more emotional power you'll need to use it.
Scenario B: Take A Look, It's In A Book
With the addition of a another library, books have become an important feature to the world's landscape. Words that were once a jumbled mess have been reformed, arranged into something that can now be understood. Unfortunately, there is still a lack of content to fill every book in the world - most of them are identical copies of the same few books, though there may be slight variations between copies.
Geography contains an accurate map of the known world, including detailed descriptions and sketches of important landmarks and buildings. Any observations that people have made thus far have been noted here, including a few direct quotes. It also describes some of the flora and fauna, though it doesn't go into much detail beyond where they can be found. Each copy has a chapter at the end titled "The Rest Of The World" containing hundreds of blank pages.
Regional Pokédex is a bestiary of all the creatures currently residing in the world. There are only 5 entries, with the rest of the book filled with the same image of a large question mark in a circle at the center of each page. Some of the copies of the book use different names for the same creatures, but the first four entries in each copy describes fireys, jellyrabbits, ghowls, and the Eiffel Tower in the style of short observational notes. The average height, weight, and footprint shape of each creature is also listed. The fifth entry has no title, but lists the average height, weight, and approximate footprint shape of every single person in the world as if they were a single species. The descriptions on this page are much more disjointed and contain wildly different information across copies, but all of the entries list observations and physical details of individuals that have arrived in the world.
Questions Vol.1 is a book of questions. Every question about the world that someone has voiced thus far has been listed somewhere in this book. Some questions are detailed and specific, while others are single word questions like "sleep?" There are no answers provided, but some of the pages have handwritten theories underneath that vary between copies. All of the theories match what people have discussed among themselves so far.
Drinks is a recipe book. It lists several recipes for simple drinks one can make with water, alcohol, coffee beans, and tea leaves. Nearly all of the recipes have an alcoholic variant, even when it doesn't make sense. Each recipe includes step by step instructions on how to prepare the ingredients without electricity. This book also details everything people have observed about the world's water supply and its relaxing properties.
Scenario C: Lucky Buns
Luck might seem a simple idea on the surface: if you have good luck, good things happen to you, and if you have bad luck then bad things happen. Where, however, does luck come from? Everyone has different ideas and different superstitions surrounding the concept. One such superstition is tied to rabbits, which is like a fluffy, tentacled creature that swims quietly through the air. A rabbit's luck is tied to its feet. However, touching this particular creature's feet tends to sting and hurt people. On that basis, then, touching the jellyrabbit's feet is clearly bad luck, and so anyone who has felt that sting will experience other forms of bad luck. Whether this comes in the form of trips, falls, getting lost or similar kinds of misfortune relies entirely upon what one's individual idea of bad luck is.
Conversely, touching other parts of the creature must be tied to good luck. Many people do quite like to pet soft and fluffy creatures, after all, so it's only natural that doing so would gift them with good luck. Perhaps they might find things more easily, meet people with similar interests, win games of chance more often, or find a $100 note in their back pocket - money might have no meaning here, but if this is what people consider 'good luck', then that is what will happen.
Once a streak of luck, good or bad, is triggered, it does not wear off on its own. It can only be replaced by luck of an opposing nature, or removed entirely by touching one of the other local creatures.
The creatures' tie to luck is not immediately apparent. Once people learn and understand, however, the information will soon find its way into a copy of the library's Regional Pokédex.

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