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Tabula Rasa Mods ([personal profile] tabularasa_mods) wrote in [community profile] tabularasa_memes2020-05-18 05:03 pm
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Test Drive Meme: Imprint Submissions

Test Drive Imprints What Is An Imprint? Types Of Imprints Submission Form Questions
In order for our first Test Drive meme to better reflect Tabula Rasa's overall aim and feel, we are asking for prospective players to try out our Imprint system first! This is the system we will be using to take the setting from a blank slate to a vibrant and chaotic environment, stealing ideas from characters' homeworlds. A selection of these ideas will be implemented in the Test Drive meme as an example of how these elements can be interpreted, misinterpreted and blended together.

Tabula Rasa's initial Test Drive will be posted on May 30th. Please try to have any ideas submitted by the end of May 27th.

For this test run, only imprints from pre-existing canon worlds will be considered. Imprints used for the Test Drive will not be present in the main game, but they may be submitted again in the future or used for your application once the game opens.

You can also use this post as a way to get a feel for the imprint system and how it will work in the game itself once it opens. We'll be giving feedback on any submissions that we feel are good, but not quite something we'd accept in the game after it opens. This is as much for our benefit as it is your own, so please let us know if you have any questions or concerns on how the imprint system works.

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What Is An Imprint?
An "imprint" is any change made to the world caused by a character's influence. Anything that's been brought into existence within the world is considered an imprint, whether it's something pulled from a canon world or developed naturally through interactions with the setting and other characters.

Generally, imprints are formed from a character's own individual understanding of how the world works. Imprints can be anything from objects and places to abstract ideas and beliefs. Simply by existing, a character is exerting their influence by perceiving the world around them. As characters think, feel and exist as individuals, the world will draw from their thoughts and feelings and create "imprints" of them upon itself. This is how the world will grow and shape itself around the characters within it.

As Imprints are formed by a character's understanding and knowledge, they are not formed by conscious choice on their part. This enables players to implement elements of their character's world that, if given the choice, the character would not choose themselves.
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Types Of Imprints
Imprints are divided into four basic categories. While some may overlap or mix in some cases, any change to the world caused by influence will fall into at least one of these categories.
  • Scenery defines anything that can be described as a location. This can include many smaller components, such as a forest composed of varied plants and animals, or a city composed of buildings and man-made objects. The individual parts (for example: the inside of buildings) may lack details or behave in unusual ways, but the area as a whole will be identifiable as the place or type of place it's intended to be.

    Imprints of scenery will also at times blend together, combining with other imprints to create "zones" within the world. A zone may be composed of similar scenery that fits a theme, such as a forest or city, or it may mix together in an unexpected way, such as a modern city that's been completely overgrown with trees and plants. A zone may also contain other non-scenery imprints that exist independently of it, such as a species of deer that makes it's home within a forest zone but may sometimes wander out to other areas.

  • Species are living plants or creatures that have enough detail to be considered unique entities, existing separately from any environments they might inhabit. Species may develop from the scenery over time, or they may come into being unrelated to any specific scenery. Species may have sentience and intelligence, though it will require significantly more influence from characters to create imprints of intelligent species. Species may be a single, unique creature or a collection of similar creatures that share the same traits. Species are not tied to any one zone, though they may make a single zone their home and prefer to remain in that area.

    Characters in the game are, technically, counted as their own "species", and may be divided up into unique species groups as their differences become better defined. Any living pets or companions characters bring with them are also counted as "species". If it is alive and independent of any specific zone, it is a type of species.

  • Objects are singular, unique items that have enough detail to be considered separate from the scenery. Unlike species, objects are not sentient, though they may acquire sentience and later be classified as a type of species. Any items characters bring with them on arrival will count as objects, as would any items from home they may "regain" in the future.

    Parts and features of scenery are not considered "objects", as they are defined by their surroundings. Though items that are part of a zone's scenery may be removed, something only becomes defined as an object when it gains additional details and purpose that would make it a unique item. For example, a book taken from a library's scenery would not be any different from any other book within the library, and it would continue to follow the same rules as the other books even after being removed from its zone. If a specific book were removed from the library and written in by a character, or if a character decided that this book is trying to convey a specific topic, it may develop into a unique object that is distinguishable from other books.

    An object developed from the scenery may still follow the rules defined from that scenery, but it can also develop rules of its own. A "book for monsters" may be an ordinary book that is filled only with words and pictures related to monsters, or it may be a book that only the world's definition of "monsters" can understand, or it may be a book that contains literal monsters inside it.

  • Concepts are broader metaphysical ideas that define the laws of the world. Physics, time, death, and magic are some examples of concepts that may be altered or built upon within the world. A concept may be very specific, or it may be very broad. Concepts may affect and shape how other imprints in the world function, including other concepts.

    Each character's unique sense of self is, technically, it's own concept, which is what allows them to exist and perceive the world around them. Certain concepts may affects certain characters more than others, depending on how each character is defined as an individual and as a species. This is also why some characters may have slightly different experiences than others, though the world as a whole will try its best to keep the rules consistent.

    A single concept should be simple enough to explain in one sentence; anything more complicated than that would be considered a combination of multiple concepts mixed together. For example, "people die when they are killed" would be one concept. "Magic is composed of four primary elements" would be one concept, but defining each of those elements in more detail would be a new concept for each one, as would the concept of magic itself.
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Submission Form
To submit an imprint for feedback or as a suggestion for the TDM, please use the form in the textarea below. For the purposes of this test drive we will only be using submissions from acceptable canon settings as examples, though you are welcome to submit imprints based on original settings if you want feedback.

We may not be able to respond to every single submission, so please ask us directly if you have any specific questions about your imprint.
Character: Your character's name.
Canon: Your character's canon.
Imprint Type: Scenery, Species, Object, or Concept. We will mainly be using scenery and species imprints as part of the TDM, as these will be the only options available for new characters arriving in the game.

Summary: Please describe your imprint in one simple sentence that doesn't rely on canon terms, ex. "a large library filled with many books", "carbuncles, a species of small fox-like animals with gems on their foreheads", or "dead people go to an afterlife".

Full Details: This description must be 500 words or less. Please explain the nature of your imprint in detail, assuming the reader is unfamiliar with your canon. This section should strictly be about how the imprint is supposed to work, so do not include details on how it would go "wrong" or interact with other imprints and keep headcanon to a minimum. Not all details of an imprint may be used, but we recommend focusing on the details you would most like to be included. This section should be in your own words, though you may use wiki pages and other websites as a reference.

Additional Links: (Optional) If you have any additional wiki pages or images to help explain your imprint, you may leave them here.

Other: (Optional) If you have any other ideas on how this imprint may be implemented or blended with other imprints, feel free to share them here. Please try to keep this section brief.
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seasung: (82)

[personal profile] seasung 2020-05-22 10:42 am (UTC)(link)
Hello there!

So imprints are formed from a character's individual understanding of how the world works. Just to clarify, does this mean that if a character's understanding of how something works is incorrect, that false version of the truth is what gets imprinted?

Example: A child who thinks babies come from The Stork could literally make that the reality.

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starshower: (temp 309)

[personal profile] starshower 2020-05-22 03:47 am (UTC)(link)
Character: Tifa Lockhart
Canon: Final Fantasy VII Remake
Imprint Type: Scenery

Summary: Seventh Heaven - a small, homey bar with a jukebox, darts, and a pinball machine.

Full Details: Seventh Heaven is a bar/restaurant located in the Sector Seven slums of Midgar, owned and run by Tifa. It's design is made up of wooden stools, tables, and chairs, with neon-lit signs and a television settled against the back wall behind the bar. They serve alcohol, and there's a small kitchen area as well for a small selection of foods such as pizzas, labeled with another neon "PIZZA" sign.

The bar also serves as a secret hideout for the anti-Shinra group, Avalanche, and their base can be accessed via a hidden elevator by hitting a switch on the pinball machine. The hideout has a single table, a computer, TV, a whiteboard for drawing diagrams, and a red Avalanche flag hanging on the wall. The chairs are comprised of small wooden crates scattered across a metal-grate floor.

Additional Links: Seventh Heaven wiki page | Outside | Inside | Avalanche hideout

Other: Nothing comes to mind. I think it could easily be incorporated into a cityscape, among other buildings or on its own!
forethinking: (Default)

[personal profile] forethinking 2020-05-22 04:02 am (UTC)(link)
Character: Joker/Ren Amamiya
Canon: Persona 5
Imprint Type: Scenery

Summary: A simple cafe with coffee and curry as specialties.

Full Details: LeBlanc is a cafe located in Yongen-Jaya-- a quiet, inner-city suburb of Tokyo. It's nothing fancy, but this tiny coffee shop offers a cozy atmosphere to its customers and a brief respite from the hustle and bustle of the outside world. The coffee is first class, but you can also buy a bite to eat too-- their house specialty is Japanese-style curry.

The interior of the cafe is set up with a few booths along the window side for groups, and stools along the bar counter for single seating, where customers can sit facing the staff and have a chat or watch them work if they wish. The counter runs the length of the room, separating the kitchen from the cafe. There's a small TV nestled up high in one corner, with the station usually turned on to the local news. At the back of the cafe is a single unisex bathroom, and a set of stairs that lead to the attic... which curiously enough, resembles a bedroom.

Additional Links: A reference picture for the cafe and for the attic. Here is the Wiki!
Edited (broken link!) 2020-05-22 04:06 (UTC)
subtract: when you're lost again (Y-0334)

[personal profile] subtract 2020-05-22 04:22 am (UTC)(link)
Character: Add
Canon: Elsword
Imprint Type: Scenery (or Species??)

Summary: The Heart of Behemoth; a system of pulsating, living tunnels made of flesh located inside the massive body of a wind-elemental holy beast.

Full Details: Behemoth is a gigantic, mountain-sized turtle creature that's also known as the holy beast of wind. For no apparent reason, its internal organs are connected together with a series of fleshy tunnels, bridges, and doors, forming long halls and pathways that lead all the way to the beast's heart. The walls are made up of a mix of soft, bulbous flesh and harder segments that might be cartilage or bone. Don't ask me why there are doors at the ends of some of these tunnels, I don't fucking know. Every inch of every surface is slimy, sticky, and/or dripping with questionable fluids.

Deeper areas of the beast contain smaller organs that hang from fleshy veins/strands. Tentacles with fanged mouths at the ends can spring out of the "floor" and from some of the hanging organs, attempting to devour anything that invades the beast's innards. Closer to the beast's heart is a wider area of bridges above a large pit, which may or may not be the beast's stomach or something based on how weird and glowing it looks down there. You probably don't want to fall in and find out. The beast's giant blue heart rests on a wide platform at the very back of this area, surrounded by a large number of thick tentacles and veins.

Despite how innately gross everything is, due to the fact that it's an elemental wind spirit the air is actually pretty fresh and flowing. You can hear the sounds of Behemoth's breathing everywhere, as well as the echoing noises of its pulsing flesh and organs, for obvious reasons.

Additional Links: Inside, better look at the heart, also the outside but that's not where the fun stuff is. Here's a video too, some timestamps with interesting/easier to see bits are 0:53, 1:53, 3:45, 7:20.

Other: im not sorry at all
comburst: (Predator)

[personal profile] comburst 2020-05-22 04:39 am (UTC)(link)
Character: Katsuki Bakugou
Canon: My Hero Academia
Imprint Type: Scenery

Summary: Unforseen Simulation Joint: hero training grounds with multiple areas to simulate different disasters.

Full Details: A dome-shaped building that contains 8 sections; two sections are the entrance and the central plaza connecting to the other areas, but the remaining 6 simulate different disasters and terrains for heroes to train in. They are: Ruins Zone (destroyed urban area with wrecked buildings), Landslide Zone (sloped land & debris), Conflagration Zone (urban area on fire), Flood Zone (underwater environment with a lake, a ship, and a waterslide), and Downpour Zone (urban area under effects of heavy rains and winds).

Additional Links: At the wiki!

Other: N/A
selfreflection: that I came into existence, right? (❀ 042)

[personal profile] selfreflection 2020-05-22 04:42 am (UTC)(link)
Character: Laby/Nisha
Canon: Elsword
Imprint Type: Species

Summary: Large talking owls of various colours that mimic the appearances and voices of other people.

Full Details: These owls are the inhabitants of Laby's Imaginary World, which is kind of a real place because of her weird powers that let her just sorta. make stuff real. I'm not gonna get into it but trust me here ok, they're very real fake owls.

The owls can talk, of course, and their appearances mimic those of people Laby has met down to the cute little accessories and speech patterns. Other than that, they're basically just very friendly tame owls. They hoot sometimes.

Additional Links: Picture!

Other: I'm thinking the owls would just look like other characters in the game (or TDM??) and copy their voices, or something like that!
Edited (html hard) 2020-05-22 04:51 (UTC)
betterlogoutand: (//181)

[personal profile] betterlogoutand 2020-05-22 05:01 am (UTC)(link)
Character: Haseo
Canon: .hack//G.U.
Imprint Type: Species

Summary: Chim Chims, small round animals with stubby little legs that run very fast and carry glowing blue orbs of steam energy on their heads.

Full Details: Chim Chims are about a foot tall, very timid and will flee when approached by anyone. They have four very small legs but boy do they know how to use them. Every Chim Chim carries a Chim Sphere, aka the glowing blue orb that hovers just over their heads. Chim Spheres are used as a power source for most technology in the world of... The World. It's described as steam energy because everything is steam punk, so I guess Chim Spheres are full of highly concentrated steam or something like that.

If a Chim Chim is kicked it will drop its Chim Sphere and then immediately die, which is probably why they're so timid. There are also a bunch of variants of Chim Chims in different colours with funny hats and outfits, like Chim Assassins and King Chim Chim. Also they talk sometimes?? But regular Chim Chims don't talk, they just make cute animal noises.

Additional Links: Wiki page with pictures
memorate: sheila | dnt (Default)

[personal profile] memorate 2020-05-22 06:24 am (UTC)(link)
Character: Cloud Strife
Canon: Final Fantasy VII Remake
Imprint Type: Concept

Summary: (Magic) Materia - small green orbs that allow characters to cast magic.

Full Details: Materia comes in different types and colours, but the green ones primarily focus on elemental magic. Fire, Wind, Ice, Lightning, Healing or other various status-inducing spells. A single Materia can only cast one of these spells and none of the others. Multiple Materias are required to have access to all the range of different elemental spells.

Additional Links: Materia Lore | Green Materia

Other: I didn't include all of the other spells like Barrier, Poison, Time, etc. in detail in the interest of keeping it simple and easy to incorporate into RP. The full list is in the Green Materia link if you guys would like to include them, but I figured I'd just stick to the basics!
coordination: ((shrek has never been stuffed))

[personal profile] coordination 2020-05-22 06:25 am (UTC)(link)
Character: Yzak Jule
Canon: Gundam SEED/Destiny
Imprint Type: Object

Summary: Haros: Small, round robotic mascots with a few programmed lines.

Full Details: Haros are little round robots with two light up eyes that come in a variety of colors and can roll and bounce around. They also have 4 'flaps' on them that can open and close; 2 at the bottom are more stands that keep it balanced when not moving, and the two on top (that also flap about at random as it speaks) have little arms inside that can extend. Their programmed vocabulary is very small, but contain some classic hits such as: "You, too!", "Haro!", "Damn it!", "Are you ok?" "I won't accept it!", "I'm fine and so are you!" They're basically cute little robo-mascots made to keep as slightly interactive pets.

Additional Links: Image ref! And here's a Wiki.
yinception: (wwx13 (1))

[personal profile] yinception 2020-05-22 08:32 am (UTC)(link)
Character: Wei Wuxian
Canon: The Untamed
Imprint Type: Species

Summary: Rabbits!

Full Details: Specifically white fluff balls, like so. Super cute. Also good for eating, but who would dare... Nothing special about them, apart from how adorable they are. They're just regular rabbits: soft and warm, like to eat greens, etc.
concisions: (Default)

[personal profile] concisions 2020-05-22 09:29 am (UTC)(link)
Character: Lan Wangji
Canon: The Untamed
Imprint Type: Scenery

Summary: A natural cold spring in the backside of a mountain.

Full Details: There exists, on the rear slope of a wooded mountain, a natural cold spring where one may sit in the cool water to speed healing and reinvigorate the senses. In canon, use of this spring is limited to male Cultivators of the Lan Sect (or their male guests), but there is no reason to have such gender restrictions in game. It is a serene pool of water surrounded by trees and a rocky outcropping. It's like a hot springs, only cold. To partake in the full benefits of the spring, guests are encouraged to disrobe to their comfort level and sit in the frigid waters.

Additional Links: picture
crystaltower: (talking)

[personal profile] crystaltower 2020-05-22 12:04 pm (UTC)(link)
Character: Crystal Exarch
Canon: Final Fantasy XIV
Imprint Type: Scenery

Summary: a wooded lakeside area with grey rock and stone structures
Full Details: Lakeland lies on the shore of a large freshwater lake. It is characterised by uniquely purple trees (known as Elf trees), flowers and foliage. The rocks and stone in the area are grey, and have been used to construct various buildings and structures that are found sparsely throughout the region. Many of these structures have fallen into ruin, but there are a couple of settlements.

Additional Links: concept art, screenshot

Other: As a possibility, I had a thought that perhaps the lake itself might not exist, leaving the lakeside without water.
notimefordreams: (014)

[personal profile] notimefordreams 2020-05-22 03:32 pm (UTC)(link)
Character: Sarah Williams
Canon: Return to Labyrinth
Imprint Type: Species

Summary: Fireys: Creatures with a penchant for plucking off their body parts at-will and producing fire.

Full Details: Fireys are lanky creatures with pelts of mixed red and gold who have a tendency to travel in groups. They are hedonistic creatures devoted to having a good time and to them this typically involves removing body parts to play games with. While these creatures aren't malicious they don't completely understand that other creatures can't remove their body parts at will either. They can also produce fire with their hands and enjoy singing a great deal, mostly about their chill lifestyle.

Additional Links: A group of Fireys, their page in the Muppet Wiki and page on the Labyrinth Wiki.

Other: If the concepts of fire and singing need to be introduced, I suppose they'll just be a pack of squawking creatures ripping off each other's heads and laughing. That sounds fitting too.
Edited 2020-05-22 15:32 (UTC)

(no subject)

[personal profile] notimefordreams - 2020-05-27 00:33 (UTC) - Expand
eccentricdaemon: (Default)

[personal profile] eccentricdaemon 2020-05-22 04:09 pm (UTC)(link)
Character: Vivian Vin Esmerode
Canon: The Alliance Alive
Imprint Type: Scenery

Summary: A library with lots of books.

Full Details: A building with a collection of books. Books can range from information about animals/monsters, geography, and information about things in the world to clearly fictional stories. It would also include tables and chairs for reading and ladders to get to top shelves. It could start small and expand as more imprints get added. There are also no fancy cataloging systems or rules about food/drink or being quiet. Definitely a very basic library and how neat it would remain would be up to the characters.

Additional Links: An example of a library guild Vivian's personal library
realway: (05)

[personal profile] realway 2020-05-22 06:33 pm (UTC)(link)
Character: Ahsoka Tano
Canon: Star Wars
Imprint Type: Concept

Summary: The Force - A field of energy created and sustained by all living beings, connecting all life together across the galaxy.

Full Details: The Force is described as a type of energy that exists in all living things - people, plants and even in space between all life. In various cultures is described as the "spirit" of the galaxy, with various spiritual followings and religions. Some individuals may be born sensitive to this energy, and can be trained to manipulate it. Though it is considered a neutral energy, there are factions that train followers in aspects that are considered to derive from the "light" and "dark" sides of the Force. Those who practice the light side use it defensively and with calmness, while those who practice the dark side are more aggressive and passionate. While users are often swayed to one side or the other by their temperament, desires, and morals, there are those who can utilize both aspects without tipping too far to one side by remaining neutral in their practice.

Additional Links: The Force and the more specific Light and Dark side descriptions. Here is also a list of common powers those who are sensitive to the Force can use.

Other: I figure implementation can give people the opportunity to make their characters sensitive to the Force and use it, either accidentally or on purpose.
folkscallmewander: (Hat is off)

[personal profile] folkscallmewander 2020-05-22 07:04 pm (UTC)(link)
Character: Wander
Canon: Wander Over Yonder
Imprint Type: Concept

Summary: Planets are small and close enough for people to travel to.

Full Details: In Wander's canon, where space travel is common, planets are more like small countries with a specific setting to each. They're pretty close to each other, so you could travel to each one easily provided you had the transportation. Most are smaller than Earth's moon, though there can be exceptions.

Additional Links: Examples in the show here

Other: Each planet can contain its own imprints.
veraz: (birthday; deer in headlights)

[personal profile] veraz 2020-05-22 11:38 pm (UTC)(link)
Character: Marta Cabrera
Canon: Knives Out (Film, 2019)
Imprint Type: Concept

Summary: The dead, when asked and/or prayed to, can intercede on the lives of the living (generally in a positive manner)

Full Details: Those that have passed on can be asked for help in matters of the living. Their help may be seen in actions such as an event going a character's way or other actions of the unknowable and unseen universe that would otherwise be attributed to "luck", coincidence, or some unknown circumstances. This is a matter of faith (the complete confidence in a person or plan, etc. or a strong belief in a supernatural power or powers that control human destiny) as opposed to that which is seen by the eyes, heard by the ears, or otherwise experienced by the physical.

One person having a belief in this concept does not require others to have the same belief. No action on the parts of the dead for this concept would be overt or obvious such as a ghost visually appearing and speaking to someone - that's different.

Additional Links: The Cabrera family is definitely Catholic | What Early Catholics Believed: The Intercession of the Saints | A breakdown on the role of saints from the Boston Dioceses (Marta lives in an area near Boston) | The difference between praying to the dead and necromancy from a Catholic interpretation of the bible

Other: If I need to submit a separate concept imprint for "prayer" please let me know!

Wikipedia defines a saint as the following: A saint is a person who is recognized as having an exceptional degree of holiness or likeness or closeness to God. ... Depending on the religion, saints are recognized either by official ecclesiastical declaration, as in the Catholic faith, or by popular acclamation (see folk saint).

For the purposes of this concept, I am not separating out the ideas of a 'saint' and someone who has died.
drysdale: (Default)

[personal profile] drysdale 2020-05-23 02:58 am (UTC)(link)
Character: Ransom Drysdale
Canon: Knives Out
Imprint Type: Scenery

Summary: A New England mansion and its grounds.

Full Details: Think of something befitting Clue or Agatha Christie or a haunted house, so: less marble, more brick and wood. The estate is three stories high with many rooms; some of the floors and stairs creak. It's filled with the type of furniture you'd find in antique stores, and plenty of living spaces to sit, plenty of fireplaces to keep you warm. The decor is quaint or disturbing, depending on your tastes, tchotchkes and figurines and paintings that might give you a start in the middle of the night. At the middle of it all is a large library with a mezzanine and a centerpiece made of knives. Despite the library, books are stacked everywhere throughout the house, and framed covers on display that seem to be written by a mystery author named Harlan Thrombey. There's a large balcony on the second floor at the front of the house to take in the scenery. In the foyer there's an oil painting of this man that seems to change expressions depending on how you look at it, but you just can't be sure.

The grounds are large and somewhat hilly, a good portion made up of forest bordering a lake. Scattered through the woods is more or less life-sized statuary of exotic animals (i.e., not the sorts of species found in the forests of New England).

Additional Links: A picture is worth 500 words.
Edited 2020-05-23 03:10 (UTC)
forlorn: (pic#)

[personal profile] forlorn 2020-05-23 05:24 am (UTC)(link)
Character: Faust Lavinia
Canon: The Wizard's Promise
Imprint Type: Concept

Summary: Good or bad things will happen to you based on your luck.

Full Details: Somebody's fortune, or "luck", will define what kind of things happen to them. Generally, it will apply to unlikely events, and it can be good or bad and come at varying levels. Someone with a little bit of good luck may find a dollar on the ground. Someone with a lot of bad luck might find themselves hit by a ricocheting bullet that wasn't even aimed at them. Somebody's luck can be manipulated through the use of charms or curses, but according to Faust, "If whoever’s being cursed hasn’t done anything to warrant misfortune, it won’t work." So, to a certain extent, your own actions can contribute to whether your luck is good or bad.

Additional Links: Luck
mildlyinfamous: (Default)

[personal profile] mildlyinfamous 2020-05-23 08:00 pm (UTC)(link)
Character: Johannes Cabal
Canon: The Johannes Cabal book series
Imprint Type: Species

Summary: Ghouls - immortal monsters feeding on human flesh.

Full Details: Ghouls used to be human, but dark magic, cannibalism or a combination of the two turned them into ghouls. They love each other but don't get along with anyone else. Ghouls are immortal unless killed and can travel through time, though they don't care about it the way a human might. They enjoy lurking in graveyards, stealing and desecrating graves (especially of popes).
abeautifulgame: (Default)

[personal profile] abeautifulgame 2020-05-24 06:49 pm (UTC)(link)
Character: Damien Brenks
Canon: WATCH_DOGS
Imprint Type: Scenery

Summary: A lighthouse and the body of water around it.

Full Details: The Harbor Lighthouse exists on a small island on Lake Michigan, east of Chicago. Built in 1893, it was considered state of the art at the time, and still is, the city upgrading the lighthouse accordingly -- which is to say the docks that surround it for maintenance are well-kept, there's a security fence around it, complete with barbed wire and electronic locks to keep people who aren't supposed to be there out, and free wi-fi! ... really, what else can be said about it? It's a lighthouse.

Additional Links: An in-game image.

Other: There was, further up in the comments, someone who suggested a lakeside area as their imprint. Maybe this is a part of that, creating a zone, as mentioned in the description of scenery imprints.
yinception: (wwx-123)

[personal profile] yinception 2020-05-24 09:39 pm (UTC)(link)
Character: Wei Wuxian (again)
Canon: The Untamed
Imprint Type: Object

Summary: alcohol - specifically coming in jars (like this and this)

Full Details: A liquid you drink that improves your mood and allows you to relax a little more easily. Very tasty!

Other: Obviously this is not suitable for all ages, but given the vagueness of the concept and different images or expectations that people may have of it, it might still work? No worries if not, though.
scratchy: (119)

[personal profile] scratchy 2020-05-25 02:10 am (UTC)(link)
Character: Chat Noir (Adrien Agreste)
Canon: Miraculous: tales of Ladybug and Cat Noir
Imprint Type: Species/Concept

Summary: Kwami: divine spirits that are formed when a new abstract idea comes into existence

Full Details: A Kwami is a spiritual essence with a certain level of sentience that couldn't be perceived by humans since the creation of the universe. At some point along the history of humanity, a Chinese mage concocted jewels that allowed them to manifest in a tangible object, as if it were a vessel for its physical form. Those jewels became known as Miraculouses, which granted the owner of the jewel the ability to call on the Kwami for aid. In return, the spirit would lend the holder some of its power, and help their user take on heroic forms with their own special abilities.

Additional Links: the wiki page

(no subject)

[personal profile] scratchy - 2020-05-27 14:40 (UTC) - Expand
scratchy: (112)

[personal profile] scratchy 2020-05-25 02:16 am (UTC)(link)
Character: Chat Noir (Adrien Agreste)
Canon: Miraculous: Tales of Ladybug and Cat Noir
Imprint Type: Scenery

Summary: The Eiffel Tower

Full Details: It's the same as it is in real life! Majestic steel beams twined together to make a tower. The entirety of Miraculous takes place in Paris, so if he's bringing concepts from his home world here, there's nothing really more iconic of France than the landmark.

Additional Links: the wiki

Other: Dream big!
ethical_calculus: (beary good)

[personal profile] ethical_calculus 2020-05-27 01:25 am (UTC)(link)
Character: Touka Satomi
Canon: Puella Magi Madoka Magica (Side Story: Magia Record)
Imprint Type: Scenery

Summary: Fendt Hope; A large castle converted into a hotel and filled with plush bears.
Full Details: Hotel Fendt Hope is a large castle converted into a luxurious six-floor hotel, though some oddities show up on a closer examination of the place. The front entrance is a grand lobby, with several bird cages elevated from the ceiling and two majestic staircases leading to the second floor. Sitting in between the stairs sits a gazebo, filled up with what appears to be a large sculpture of an animatronic bear, surrounded by a tiny army of plush bears. The plush bears can be found seemingly everywhere outside of the individual rooms as well: The halls are all decorated with chairs with plush bears sitting on them, and several of the windows have large window sills where plush bears sit upon them, staring into the building. The first floor in fact holds two separate hallways to be entered from the entrance, with a set of stairs into separated basements, as well as a stairwell at the end of each of the halls, if one is unwilling to take the central lobby staircases. On the top floor of the mansion, while the rooms themselves do not appear to be any different from the previous floors, the rooms only lock from the outside. Within one of the basements is a large stone corridor with black glades separating it into pieces, and large wooden double-doors leading to prisons that are heavily stylized to resemble bird cages. In the other basement, one can find a large underground chapel area, though the area lacks any specific religious symbolism.
Additional Links: Outside View, Entrance Hall/Main Lobby Hallways, Hallways 2, Basement 1, and my phone died, so I’m afraid I don’t have images of the rest.

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