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Test Drive Meme: Imprint Submissions

Tabula Rasa's initial Test Drive will be posted on May 30th. Please try to have any ideas submitted by the end of May 27th.
For this test run, only imprints from pre-existing canon worlds will be considered. Imprints used for the Test Drive will not be present in the main game, but they may be submitted again in the future or used for your application once the game opens.
You can also use this post as a way to get a feel for the imprint system and how it will work in the game itself once it opens. We'll be giving feedback on any submissions that we feel are good, but not quite something we'd accept in the game after it opens. This is as much for our benefit as it is your own, so please let us know if you have any questions or concerns on how the imprint system works.
What Is An Imprint?
An "imprint" is any change made to the world caused by a character's influence. Anything that's been brought into existence within the world is considered an imprint, whether it's something pulled from a canon world or developed naturally through interactions with the setting and other characters.
Generally, imprints are formed from a character's own individual understanding of how the world works. Imprints can be anything from objects and places to abstract ideas and beliefs. Simply by existing, a character is exerting their influence by perceiving the world around them. As characters think, feel and exist as individuals, the world will draw from their thoughts and feelings and create "imprints" of them upon itself. This is how the world will grow and shape itself around the characters within it.
As Imprints are formed by a character's understanding and knowledge, they are not formed by conscious choice on their part. This enables players to implement elements of their character's world that, if given the choice, the character would not choose themselves.
Types Of Imprints
Imprints are divided into four basic categories. While some may overlap or mix in some cases, any change to the world caused by influence will fall into at least one of these categories.
- Scenery defines anything that can be described as a location. This can include many smaller components, such as a forest composed of varied plants and animals, or a city composed of buildings and man-made objects. The individual parts (for example: the inside of buildings) may lack details or behave in unusual ways, but the area as a whole will be identifiable as the place or type of place it's intended to be.
Imprints of scenery will also at times blend together, combining with other imprints to create "zones" within the world. A zone may be composed of similar scenery that fits a theme, such as a forest or city, or it may mix together in an unexpected way, such as a modern city that's been completely overgrown with trees and plants. A zone may also contain other non-scenery imprints that exist independently of it, such as a species of deer that makes it's home within a forest zone but may sometimes wander out to other areas. - Species are living plants or creatures that have enough detail to be considered unique entities, existing separately from any environments they might inhabit. Species may develop from the scenery over time, or they may come into being unrelated to any specific scenery. Species may have sentience and intelligence, though it will require significantly more influence from characters to create imprints of intelligent species. Species may be a single, unique creature or a collection of similar creatures that share the same traits. Species are not tied to any one zone, though they may make a single zone their home and prefer to remain in that area.
Characters in the game are, technically, counted as their own "species", and may be divided up into unique species groups as their differences become better defined. Any living pets or companions characters bring with them are also counted as "species". If it is alive and independent of any specific zone, it is a type of species. - Objects are singular, unique items that have enough detail to be considered separate from the scenery. Unlike species, objects are not sentient, though they may acquire sentience and later be classified as a type of species. Any items characters bring with them on arrival will count as objects, as would any items from home they may "regain" in the future.
Parts and features of scenery are not considered "objects", as they are defined by their surroundings. Though items that are part of a zone's scenery may be removed, something only becomes defined as an object when it gains additional details and purpose that would make it a unique item. For example, a book taken from a library's scenery would not be any different from any other book within the library, and it would continue to follow the same rules as the other books even after being removed from its zone. If a specific book were removed from the library and written in by a character, or if a character decided that this book is trying to convey a specific topic, it may develop into a unique object that is distinguishable from other books.
An object developed from the scenery may still follow the rules defined from that scenery, but it can also develop rules of its own. A "book for monsters" may be an ordinary book that is filled only with words and pictures related to monsters, or it may be a book that only the world's definition of "monsters" can understand, or it may be a book that contains literal monsters inside it. - Concepts are broader metaphysical ideas that define the laws of the world. Physics, time, death, and magic are some examples of concepts that may be altered or built upon within the world. A concept may be very specific, or it may be very broad. Concepts may affect and shape how other imprints in the world function, including other concepts.
Each character's unique sense of self is, technically, it's own concept, which is what allows them to exist and perceive the world around them. Certain concepts may affects certain characters more than others, depending on how each character is defined as an individual and as a species. This is also why some characters may have slightly different experiences than others, though the world as a whole will try its best to keep the rules consistent.
A single concept should be simple enough to explain in one sentence; anything more complicated than that would be considered a combination of multiple concepts mixed together. For example, "people die when they are killed" would be one concept. "Magic is composed of four primary elements" would be one concept, but defining each of those elements in more detail would be a new concept for each one, as would the concept of magic itself.
Submission Form
To submit an imprint for feedback or as a suggestion for the TDM, please use the form in the textarea below. For the purposes of this test drive we will only be using submissions from acceptable canon settings as examples, though you are welcome to submit imprints based on original settings if you want feedback.
We may not be able to respond to every single submission, so please ask us directly if you have any specific questions about your imprint.
Character: Your character's name.
Canon: Your character's canon.
Imprint Type: Scenery, Species, Object, or Concept. We will mainly be using scenery and species imprints as part of the TDM, as these will be the only options available for new characters arriving in the game.
Summary: Please describe your imprint in one simple sentence that doesn't rely on canon terms, ex. "a large library filled with many books", "carbuncles, a species of small fox-like animals with gems on their foreheads", or "dead people go to an afterlife".
Full Details: This description must be 500 words or less. Please explain the nature of your imprint in detail, assuming the reader is unfamiliar with your canon. This section should strictly be about how the imprint is supposed to work, so do not include details on how it would go "wrong" or interact with other imprints and keep headcanon to a minimum. Not all details of an imprint may be used, but we recommend focusing on the details you would most like to be included. This section should be in your own words, though you may use wiki pages and other websites as a reference.
Additional Links: (Optional) If you have any additional wiki pages or images to help explain your imprint, you may leave them here.
Other: (Optional) If you have any other ideas on how this imprint may be implemented or blended with other imprints, feel free to share them here. Please try to keep this section brief.
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