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Tabula Rasa Mods ([personal profile] tabularasa_mods) wrote in [community profile] tabularasa_memes2020-05-30 04:11 pm
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May Test Drive Meme

Test Drive Meme #1 New Locations New Species Scenarios Comments
Welcome to Tabula Rasa's first Test Drive Meme! This meme will be structured the same as an event or intro mingle so you can get a feel for how the game will be after it opens. Anyone is welcome to use this meme whether you plan to apply or not, and we will not be policing what characters or canons choose to play on here. Use it as you'd like and have fun!

Please note that none of the locations and changes described below will be included in the game when it opens. To help create an accurate impression of the game, we have included several imprints suggested by prospective players from the TDM Imprints Submissions. These prompts and locations are only for the TDM. A new arrangement of imprints will be picked when the game opens, which will likely look completely different from the TDM. Please keep this in mind when applying to the game in the future.

Threads from the TDM may be used as samples on your application. TDM samples must be 2 threads with different characters, each with at least 5 comments from your character. Responding to other players on the TDM will also be part of an AC bonus, so we encourage anyone who plans to app to tag out to other players as well.

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Full Navigation
Premise FAQ State of The World Locations
Pre-Launch Feedback

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New Location: The Lakeside
Currently the largest defined area within the world, the lakeside is characterized by gray stone cliffs, bright purple trees, and the large body of water situated next to it. Scattered in the clearings between the foliage are the ruins of industrial buildings, though most of them are completely empty on the inside. Fresh graffiti decorates the walls both inside and out, as well as some of the larger cliff faces near to the buildings. Empty dumpsters, metal barrels and broken scaffolding can be found laying around. Barbed fences in various states of disrepair surround most of the buildings, though the gates are all unlocked and open freely to intruders.

On a small island in the middle of the lake is a lighthouse. The lighthouse looks to be in much better shape than the rest of the lakeside's buildings. There's a small dock on the island, but no boats, so you'll need to swim if you want to reach it.

The inside of the lighthouse is packed with Japanese arcade machines. Some of them are stacked on top of each other against the walls, but many more have simply been left in the middle of the entrance and even on the stairs, making it a bit difficult to navigate the building. Colorful banners for popular games and game companies hang from the stairs and ceiling. At the center of the spiral staircase is a giant metal crane, not unlike the kind you'd seen in an arcade crane game. The lamp at the very top of the lighthouse has been replaced by two large TV screens.

Unfortunately, none of the machines in the building seem to have power, so for now they don't do anything.


New Location: The Heart Of Paris
At the edge of the cliffs surrounding the lakeside is a large red tower. From a distance, some newcomers may immediately recognize its shape as the Eiffel Tower, but upon closer inspection it's not like the iron structure one would be familiar with. Instead of iron, the whole tower is made of lengths of solid bone held together with lumps of warm, squishy flesh. The entire structure pulses as if it were alive. The stairs are still in place, allowing visitors to climb the structure, though the sticky fluid coating every surface and the slight swaying of the tower's pulse might make it more difficult.

Hanging from the very center of the tower is a massive blue heart, strung up by a large number of connected veins that weave into the various muscles of the tower. If any of the flesh is cut, it bleeds, and the entire area seems to sway slightly in response.


New Location: The Unforeseen Simulation Joint
On the opposite end of the lakeside area is a large dome-shaped building. The inside of the dome is mostly barren, and a realistic image of a beautiful starry sky filled with constellations decorates the ceiling. There's a small plaza area at the very center, featuring a decorative fountain and some more of the purple trees and plants from the outside. There are dirt pathways that seem like they should be leading to somewhere, but most of them lead to completely empty areas. Two of the paths lead to smaller domes within the main dome, though at this time only one of them contains anything.

The first area of the USJ contains a mountainous environment, featuring gray stone cliffs and luscious green plants. Stairs have been carved into part of the mountainside, leading down to a small spring area at the very bottom. The entire mountain area is set slightly below ground level, however, and what may have once been a small spring is now a large flooded pool with the mountain's peak barely poking up to the surface. A large spiraling water slide has been constructed above the peak, and a second spout of the slide pours a waterfall down to where the base of the spring should be. The water is ice-cold, but calming.

The second area is contained in the smaller red dome, housing the grounds and three-story mansion of a New England estate. The mansion is caught in a massive fiery blaze... although, nothing inside seems to be damaged, and anyone who enters will find that the flames are only uncomfortably warm at worst. Antique furniture, oil paintings and strange figurines can be found in abundance. A large library takes up the center of the building, though the books only seem to contain random nonsense words right now.


New Location: The Heavenly Blanc Bar & Cafe
Near the USJ is a slightly run-down building that's easily recognizable as a bar or restaurant. The large wooden sign over the entrance reads "The Heavenly Blanc Bar & Cafe" in mismatched letters, as if half the words were copied from a completely different source. There are some wooden tables and seating on the outside, as well as several thick pipes jutting in and out of the side of the building.

The inside is clean and cozy, with several conflicting menus on the wall above the counter. None of the lights work, but there's an odd mix of neon signs, classy lamps and plain hanging bulbs. Unlabelled bottles of what one can only assume is alcohol cover the shelves behind the counter, alongside jars of coffee beans and tea leaves. A jukebox, pinball machine and dartboard can also be found in the corner next to the bar, though only the dartboard is playable right now.

At the back of the building is a unisex washroom, as well as the stairs to the second floor attic. Oddly enough, the attic is decorated with thick metal pipes running out from the walls and a large section of metal grating on the floor. The room is stacked haphazardly with boxes and crates, a large TV in one corner, a punching bag, a single-sized bed, and a bench with a computer on it. Much like everything else, unfortunately, none of the electronics work. A large whiteboard takes up one of the walls, and a square table with wooden chairs rests on the grating at the center of the room.


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New Species: Fireys
Fireys are lanky, furry humanoids with long ears and beak-like snouts. Fittingly, their pelts are a firey mix of bright reds and golds. Even more fittingly, they can combust their hands and bodies into actual flames. This fire doesn't seem to harm them, though, and they can often be found tossing it among themselves as a sort of game. They have loud, squawking voices and spend much of their time singing together in large groups.

Playful and hedonistic, the fireys are friendly creatures... however, they can be overly persistent in trying to rope others into their games. For whatever reason, the fireys have unusually weak necks and seem to enjoy tearing off each other's heads. This doesn't hurt them at all, though if another creature hangs around them long enough they might try the same thing on them. All in good, harmless fun, of course.


New Species: Jellyrabbits
Jellyrabbits are a jellyfish-like creature covered entirely in short, soft hairs that glow with a faint light. A pair of long ears rest at the top of the umbrella. They have sharp hearing, and their ears are often swiveling about to listen to everything around them. They float like balloons, undulating their bodies to gently drift through the air at a slow and leisurely pace.

Jellyrabbits are incredibly docile. However, they aren't completely defenseless. Touching the tentacles below the umbrella will deliver a painful sting. The fuzzy top is fine to touch, though, and they seem to enjoy a gentle pat or scratch behind the ears.

New Species: Ghowls
The ghowls' natural forms are monstrous creatures roughly the size and shape of a human. They have sharp avian beaks on their faces, vacant white eyes, sickly grey skin with only a handful of feathers still clinging to their bodies, and talon-like fingers and toes with razor-sharp tips. Known for being incredibly violent and relentless, these creatures will attack anything and anyone that isn't one of their own, clawing and biting their victims until they cease moving. There doesn't seem to be any purpose behind these attacks, and the lack of death means that their victims can't be "killed" anyway, but they cannot be reasoned with and will only stop if countered with force.

They have a unique talent, however, that makes them trickier to deal with. Ghowls have the uncanny ability to perfectly mimic any voice they hear. They cannot speak or form their own sentences, but they can copy words and sentences like a parrot. They can also shapeshift their bodies to a limited degree, allowing them to mimic the appearances of humans. While these disguises may not be able to fool someone up close, from a distance they can be easily mistaken for the person they're imitating - and once they're close enough that the disguise fails, they can launch their assault at dizzying speeds.


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Scenario A: The Creation Of The World
At first, there is nothing. The endless white of the void stretches out in all directions. For a moment of time that lasts both a millisecond and an eternity, there is nothing but you and the strangers you've found yourself with in this empty, alien world.

In the next moment, there is something. Entire landscapes lift up out of the ground, plants and trees grow to full size in a fraction of a second, water bubbles up from freshly-formed lakebeds, and even buildings spring up from seemingly nowhere to fill the growing space that has just now been defined. The world is suddenly alive, thriving, and expanding at a rapid pace.

The problem is, you're right in the middle of it.

You may have gotten lucky. Maybe you ended up safe and sound on the lakeside, standing under a tree and no worse for wear. Or perhaps a building decided to form itself around where you were standing, and now you're stuck in the middle of it. You might even find yourself at the very tip of the Heart of Paris, clinging to whatever you can grab a hold of to keep yourself from falling.

Wherever it is you are, you're not alone, and you might just need a hand getting your bearings.

Scenario B: Something In The Water
While there is little to eat, people soon find that there is plenty to drink. Every drop of clear, refreshing liquid, no matter whether it be part of the landscape or something found bottled in the bar or cafe, bears the slightest hint of alcoholic heat.

It soon becomes clear that this isn’t quite the alcoholic beverage that its subtle but distinct flavor suggests. No matter how much one drinks, they cannot become drunk. Their judgement remains unclouded and they never become disoriented in the slightest. However, that does not mean it has no effect on those who drink it.

Even under these circumstances, lost in a strange environment that does not know what to do with itself, a drink of water serves to lighten the mood and brighten the spirit. The full effect varies from person to person and from drink to drink - one might simply be more prone to smiling, while another will be filled with such good cheer they cannot help but share it with all who listen. In company, many people become more inclined to talk to their newfound companions, about any and all subjects that come to mind.

If nothing else, it gives people the chance to relax, and with people more inclined to be social it’s a good time to make new friends.

Scenario C: Playing With Fire
An endless blaze rages on within the inner dome of the USJ, and the fireys seem to have taken a liking to it. The furry creatures can be found frolicking within the dome's burning mansion, dancing in the flames and tossing anything they can get their hands on. Every room they touch ends up a mess - the fire may not be able to damage anything, but the fireys sure are making up for it.

They don't seem bothered by people. In fact, they seem quite friendly, though it may be startling at first to have a fireball hurled at your face. If you can keep up with their games, you might even find yourself learning a thing or two about handling fire, tossing it around and picking it up like a natural-born firey.

There isn't much need for the light or warmth of fire right now, but it makes for a fun party trick if you want to surprise someone.

Scenario D: Body Snatchers
The fireys can be a troublesome bunch, but they really don't mean any harm. The same can't be said for every creature here, however...

It might start with a friendly voice, or with a familiar figure waving in the distance. Is it someone you've run into before? But something seems off - didn't you just see them going somewhere else a moment ago? Or is that your own voice calling back, beckoning you to come closer?

Obeying the voice is a mistake, but they won't just stand around waiting, either. The ghowls are faster than they appear to be, and once the gig is up they'll charge forward on all fours, claws out and ready to tear apart anything they can reach. They're bloodthirsty, horrible creatures, and unfortunately for everyone else, they're stuck here too.

You can try to outrun them, or you can try to fight back. Whatever you decide on, you better hope you don't fail. Recovering from disembowelment will be a slow, agonizing process.
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pinwheels: (024)

[personal profile] pinwheels 2020-06-07 07:55 am (UTC)(link)
[ Her head swivels in response to the sound of a voice calling to her, and Rinoa can't help but smile when she sees another person there on the shore, no matter how irritated she might look. (Working with grumpy people is Rinoa's specialty, after all!) The warning that she offers only serves to confuse the swimming woman, however, who tilts her head in curiosity even as she starts to swim for the shore.

It's not a hard swim, and Rinoa makes it with relative ease, although of course she comes out of the lake as soaked as the woman sitting nearby. With a small sigh, she wrings out her hair, and proceeds to remove some of her heavier, more waterlogged garments, wringing them out too and draping them over the same rock. As she works, she asks: ]


What's a shark?
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[personal profile] bridge_princess 2020-06-08 03:33 pm (UTC)(link)
[Now that she was up close and personal, there was a bedraggled, soaking blonde-haired girl with a pair of brilliant green eyes that almost seemed to glow a little, and two pointed ears there. She was dressed in a red and blue mixed dress and skirt of vaguely Persian origins with a pair of tied, puffy sleeves covering her forearms.

She looked up at the woman and grunted, poking a stick at some wet driftwood that looked like it was supposed to be a fire, though it wasn't even smoking right now.]


Priorities. Heh. They're a kind of fish I guess? Big, sharp, pointy teeth. Real fast swimmers. Chomp clean into you if they're hungry. Apparently none there.

Probably for the best. Never liked sharkfin soup.
pinwheels: art by <user name="mar-ka" site="deviantart.com"> (064)

[personal profile] pinwheels 2020-06-15 02:06 pm (UTC)(link)
[ She tilts her head thoughtfully as she takes a seat on the ground next to the other woman, watching her as she pokes at a pile of wood that looks like it's trying to be a fire. Without even thinking of the potential danger, she tries to push her energy toward it, only to find once again that the wellspring of her magic is somehow empty.

She never thought she'd miss it, and yet...

Rinoa shakes her head, trying to focus on something a little less painfully weird. ]


Big fish? Sounds kinda like a Fastitocalon... They're called "sharks" where you're from?

[ They're also not bright red, nor do they alternatively live under the sands of deserts, but she has no way of knowing that. ]

And you eat them?
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[personal profile] bridge_princess 2020-06-16 01:06 am (UTC)(link)
I don't eat them. That's rich folk food. Bums that live under bridges eat what dregs they can get, heh.

[She gave up simply poking and put several pieces of driftwood together, extending a single claw and gouging a little divet in the dryeest piece. She was fine, but she was sick of being cold and wet, and that overwhelmed her bad mood just enough. She pointed to a bunch of straw next to it and grunted.]

Put that on top. Gonna try to get this burning. Might as well not be soaking. [Mutter mutter.] Never heard of a Fastitocalon or whatever that is. Maybe you're from another part of the world. Haven't ever left the islands.

[As soon as she could, she'd take a sturdy stick and shove it into the hole, starting to spin it between her palms, blow over it.]
Edited 2020-06-16 01:06 (UTC)
pinwheels: (048)

[personal profile] pinwheels 2020-06-19 04:22 am (UTC)(link)
[ Rinoa watches in interest, head tilted as the other woman continues to set up the fire. The claw gives her some pause - where she's from, clawed fingers are usually a pretty strong indicator of a witch - but she doesn't say anything, at least for now. After all, if the other is a witch like she is, then her powers don't work in this place either. That means she's safe.

So she follows what she says and places the straw on top of the bundle of driftwood. ]


You're from the islands? [ She tilts her head, curious. ] Which one? [ Winter Island? She doesn't recall seeing her during their visit there, and the Shuri didn't mention a human-like woman living under a bridge, but that doesn't mean she wasn't there.

No, wait. There were Fastitocalons at Winter Island too.

Surely she didn't live on the Islands Closest to Heaven or Hell... Rinoa would guess they're inhospitable. But was there anywhere else? ]
bridge_princess: (009)

[personal profile] bridge_princess 2020-06-19 04:49 pm (UTC)(link)
[Witch wouldn't be far off, though she was a far more ... limited sort of will worker when it came down to it. Illusion and Envy, that was her forte, and she was really good at that, and nothing else. Absolutely nothing else. Even the spinning of the twig was a good indication that she needed to be grateful of Rinoa's help, even if she wasn't good at showing it.]

Eh? I think ... uh...the valley's in Honshu somewhere. When we went under the barrier none of us were really paying attention, but pretty sure Edo and Kyoto were on that island.

[She was just kind of saying that idly. Modern geography and topography weren't her strong point. She'd lived the last millenium at the equivalent of a van down by the river, and she'd never left. So, what she knew was gleaned from random visitors crossing her bridge... and after going into hell? Yeah. Nope.

Blow, blow... flare, cough.]


There we go... now we just have to keep this going until it starts burning the rest. Watch for popping.
pinwheels: (066)

[personal profile] pinwheels 2020-06-24 03:03 am (UTC)(link)
[ Honshu? Edo? Kyoto? None of those words make any sense to her. She's silent for a few moments, watching as her companion's work starts the tiniest little flame. For someone who grew up in the lap of luxury, in a world where fires are created mostly with tools or magic, it's amazing to see, and if the other woman looks at her, she'll see that Rinoa's eyes have widened a little. She's not even really sure what she means by "popping", but she nods at the command nonetheless.

At least with the fire going now, though, she can comment on what the other said, and Rinoa looks back away from the fire, looking at Parsee instead. ]


Honshu, Edo, Kyoto... I've never heard of any of those places. And the only barrier I can think of is the one around Esthar... [ The only thing she can think is that there must must be other parts to the world that somehow have gone undiscovered. Even with the Lunar Base...

Maybe if she tries it the other way, it'll work. There's no reason Parsee wouldn't know about Garden, right? ]


I'm from T-- Galbadia originally, but I live at the Balamb Garden now. Have you heard of it?
bridge_princess: (007)

[personal profile] bridge_princess 2020-06-24 06:59 pm (UTC)(link)
Wrong islands...

[Galbadia? Balamb? Fuck it, she could admit that she'd been underground in Honshu for centuries now. There was no way she could tell where on the planet this girl was from other than that wasn't Japan.]

You're not from Japan, but there's lots of islands out there. Probably just another one. I didn't get much out even when I was human.

...[Fwoosh, cough. Ok, it was going. She blew on it once and leaned back.] so, you lived in a garden? That must have been scenic.